Hakem olmak kulağa eğlenceli geliyor - yani gerçekten öyle, fikir güzel. Sahaya çıkıp düdük mü çalacaksın, sarı mı kırmızı mı kartı göstereceksin, bunları hızlı karar vermek zorunda kalıyorsun. Tamam, o kısmı sevdim. Ama oyunu birkaç seans oynadıktan sonra bazı şeyler sinirimi bozdu. Zamanlama çubuğu - yani o yeşil bölgeye denk …
Pitch Decision App
2.33 (3 reviews)On this page
Reviewed by
Ludis.app Team
Published
Jun 22, 2026
Updated
Jun 22, 2026
Pitch Decision is a fast-reaction mobile game for iOS that puts you in the boots — well, the whistle — of a football referee. It's built for anyone who wants a sharp, repeatable challenge they can pick up in two minutes or stretch into a serious high-score run. Inside, you'll find a quick-time event system, a built-in rules section covering real football foul types, and a personal best tracker that keeps every session meaningful.
Screens & Visuals
How It Plays
Every round in Pitch Decision begins the same way: a situation card appears at the center of a dark-green overhead pitch, showing two cartoon players mid-incident — a trip, a tactical push, a dangerous challenge. Below it, a timing bar slides from red through orange and yellow into green. Your job is to tap the right call — Whistle, Yellow Card, or Red Card — at the exact moment the indicator hits the green zone. Nail the timing and the right decision, earn points, and face the next situation at a faster pace. Miss the zone, call it wrong, or hesitate too long, and you lose one of your three lives. Lose them all and the run ends.
What the Game Actually Contains
- A quick-time event core loop: read the scenario, choose the correct action, hit the green zone on the timing bar
- Three decision buttons — Whistle, Yellow Card, Red Card — each with an icon and text label
- A lives system using three hearts, depleted by wrong calls or missed timing
- A personal best score saved between sessions and displayed on the main menu before each run
- A built-in Rules section that explains foul types grouped by decision category — whistle, yellow, and red card situations — with illustrated scenario cards and plain-text descriptions
- A three-screen onboarding tutorial with a Skip option for returning players
Look and Feel
The visual design is built around a dark forest-green pitch viewed from above, with white and teal typography, bright yellow accents for scores and highlights, and red reserved for danger states. Situation cards use detailed cartoon illustrations of player contacts — a blue-shirted player tackling a red-shirted one — paired with a bold foul name like Tactical Foul or Regular Foul and a short description. The new-record screen fires multi-colored confetti over the pitch with a gold trophy and a large yellow "NEW RECORD!" heading.
One Real Limitation Worth Noting
The timing bar communicates urgency entirely through a red-to-green color gradient, with no numerical countdown or texture differentiation between zones. Players with red-green color blindness will find this mechanic harder to read than intended. The action buttons do include both icons and text labels, which helps, but the core timing element currently has no non-color fallback.
Pitch Decision works best as a repeated-attempt score-chaser: the loop is tight enough that a bad run takes under a minute, and the pace escalation makes each new attempt feel genuinely harder than the last.
Game Technical Details
| Platform | iOS (App Store) |
| Genre | Casual reflex / quick-time event game |
| Input Method | Single tap |
| Decision Options Per Round | 3 (Whistle, Yellow Card, Red Card) |
| Lives Per Run | 3 |
| Difficulty Progression | Decision speed increases as the run continues |
| Built-in Rules Section | Yes — football situations explained, grouped by decision type |
| Onboarding Tutorial | 3-page tutorial with Skip option |
How the Game Works
How does the timing mechanic work when making a decision?
What happens when I make a wrong call or miss the timing?
Does the game get harder as I keep playing?
Can I learn about football rules inside the app?
Is there a tutorial for new players?
Reviews (3)
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Bon, Pitch Decision m'a surprise à plus d'un titre — je cherchais quelque chose de léger pour les transports en commun et j'ai eu un jeu qui demande finalement plus de concentration que prévu. Le principe est simple et bien exécuté: on joue l'arbitre, une situation de match s'affiche, et …
3 replies
Pareil, j'ai trouvé que ça monte en difficulté trop vite. Perdu toutes mes vies au bout de trois rounds au départ. 😂
La section règles intégrée, c'est bien. Mais apprendre les règles pendant qu'on perd des vies, c'est une pédagogie douteuse. Un mode entraînement sans timer aurait dû être le minimum à la sortie.
C'est exactement le problème — la courbe d'apprentissage et la courbe de difficulté ne sont pas du tout alignées. D'un côté on a une section règles bien faite, de l'autre une mécanique qui punit l'hésitation dès la première minute. Le résultat : les deux systèmes coexistent sans vraiment se parler. Ce n'est pas rédhibitoire, mais c'est un manque d'intégration qui se ressent. Verdict : le concept mérite mieux que cette exécution un peu précipitée.
Moi j'ai découvert l'appli par hasard en cherchant un truc foot pour passer le temps dans le train, et franchement j'ai été agréablement surprise les premières fois. L'interface est vraiment claire, les boutons bien placés, on comprend tout de suite ce qu'on fait. Par contre je rejoins ce qui est dit sur le manque de variété — après quelques jours j'ai eu l'impression de voir tourner les mêmes scénarios. Un peu plus de situations différentes et je resterais bien plus longtemps. Bonne continuation à tous !
Alors, c'est exactement ce que j'ai vécu aussi — les premières parties, on tâtonne complètement sur le timing et on encaisse les défaites sans trop comprendre pourquoi. Après quelques essais ça devient plus instinctif, mais le jeu aurait pu accompagner ce moment d'apprentissage plutôt que de juste punir.
Pitch Decision'ı birkaç gündür oynuyorum... Konsept iyi, hakem olarak karar vermek farklı bir fikir. Ama bazı şeyler gerçekten sinir bozucu. Zamanlanmış karar çubuğu var ya... o çubuk tamamen renge bağlı. Kırmızıdan yeşile geçiyor, tamam anladık. Ama ışık altında ekrana bakınca renkleri ayırt etmek zorlaşıyor. Neden bir sayaç yok? Kaç saniyem …
7 replies
renk körü değilim ama o çubuk benim de kafamı karıştırıyor neden sadece renk bir sayı koysalar ne olur
Ben de o renk çubuğunu ilk gördüğümde biraz şaşırdım 🎨 ama zamanla alıştım açıkçası. Yine de bir sayaç olsa çok daha rahat ederim, haklısın o konuda. Ama oyunun genel havası beni çekti, hakem olmak gerçekten eğlenceli bir fikir 😊 Kurallar kısmını da okuyunca foller hakkında bir şeyler öğrendim, beklemiyordum bunu. Kolay gelsin!
Elif_Sarigül: parmak kayıyor
AYNEN öyle... ben de aynı şeyi yaşadım. Parmak kayıyor, YANLIŞ karta basıyorsun, can gidiyor... ve oyun sana hiçbir şey açıklamıyor. Neden yanlış yaptın, hangi karar doğruydu? YOK. Sadece hayatın azalıyor. Destek hattına yazdım, CEVAP gelmedi tabii...